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	<title>Gibbon Games</title>
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	<link>http://www.gibbongames.com</link>
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		<title>Soundscape 2 update</title>
		<link>http://www.gibbongames.com/2012/05/soundscape-2-update/</link>
		<comments>http://www.gibbongames.com/2012/05/soundscape-2-update/#comments</comments>
		<pubDate>Fri, 04 May 2012 06:45:38 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=974</guid>
		<description><![CDATA[Working on an update for Soundscape 2 which will feature an improved interface and this new mode: Unlike the screenshot from my previous post, this mode uses a solid mesh, not individual lines. I hope to submit it to the store some time next week.]]></description>
			<content:encoded><![CDATA[<p>Working on an update for Soundscape 2 which will feature an improved interface and this new mode:</p>
<p style="text-align: center;"><a href="http://www.gibbongames.com/wp-content/uploads/2012/05/TubeTunnel.png" rel="lightbox[SoundscapeMay4]" title="soundscape2_update_640x480"><img class="aligncenter size-full wp-image-878" title="soundscape2_update_640x480" src="http://www.gibbongames.com/wp-content/uploads/2012/05/tubeTerrainSmall.png" alt="" width="640" height="480" /></a></p>
<p>Unlike the screenshot from my previous post, this mode uses a solid mesh, not individual lines. I hope to submit it to the store some time next week.</p>
]]></content:encoded>
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		<title>Soundscape 2</title>
		<link>http://www.gibbongames.com/2012/04/soundscape-update/</link>
		<comments>http://www.gibbongames.com/2012/04/soundscape-update/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 04:48:09 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=877</guid>
		<description><![CDATA[Soundscape 2 isn&#8217;t that far away. Here&#8217;s a screenshot from the new iPad: Why Soundscape 2? I didn&#8217;t set out to write Soundscape 2; I actually just wanted to do a Soundscape update. But in the process of that update I: Removed OpenFrameworks Refactored from C++ to Objective C Switched from OpenGL ES 1 to [...]]]></description>
			<content:encoded><![CDATA[<p>Soundscape 2 isn&#8217;t that far away. Here&#8217;s a screenshot from the new iPad:</p>
<p style="text-align: center;"><a href="http://www.gibbongames.com/wp-content/uploads/2012/04/Soundscape2Tunnel1280x960.jpg" rel="lightbox[SoundscapeMar23]" title="soundscape2_640x480"><img class="aligncenter size-full wp-image-878" title="soundscape2_640x480" src="http://www.gibbongames.com/wp-content/uploads/2012/04/Soundscape2Tunnel.jpg" alt="" width="640" height="480" /></a></p>
<p style="text-align: left;"><em>Why Soundscape 2?</em></p>
<p style="text-align: left;">I didn&#8217;t set out to write Soundscape 2; I actually just wanted to do a Soundscape update. But in the process of that update I:</p>
<ul>
<li>Removed OpenFrameworks</li>
<li>Refactored from C++ to Objective C</li>
<li>Switched from OpenGL ES 1 to OpenGL ES 2.0</li>
</ul>
<p>In other words, it turned out to be a complete rewrite. Even then, I still wanted to stay with a plain update. But as I ran the old and new code side by side, I realised that the new code created subtle differences in the visuals that I couldn&#8217;t seem to remove. Maybe that&#8217;s a testimony of incompetence, or perhaps it&#8217;s a statement of where I&#8217;m at at the moment psychologically. I don&#8217;t know. But it was obvious that where Soundscape was a &#8220;yin&#8221; app, Soundscape 2 was much more &#8220;yang&#8221;. Soundscape 2 quite likes some fast paced tracks thrown at it &#8211; whereas Soundscape was always a more mellow creature.</p>
<p>So rather than lose the delicacy of Soundscape, I thought it best to leave it alone and move on to an entirely new release. So it wasn&#8217;t a crass exercise in money grubbing. Promise!</p>
<p>And don&#8217;t worry &#8211; Soundscape 2 differences are not just an under-the-bonnet. It now has 9 visualisation modes, it responds to music played through your headphones, has a great UI, and more. It really is an evolution in the concept and deserves to stand alone.</p>
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		<item>
		<title>Meditating in a lucid dream</title>
		<link>http://www.gibbongames.com/2012/03/meditating-in-a-lucid-dream/</link>
		<comments>http://www.gibbongames.com/2012/03/meditating-in-a-lucid-dream/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 08:56:53 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Dreams]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=852</guid>
		<description><![CDATA[I am by the ocean. It is a rugged place, with a small sandy beach backed by a high cliff face &#8211; much like you see in the Great Australian Bight area. I am down on the beach when the world suddenly opens up around me and I am lucid. Despite the rugged surrounds, the [...]]]></description>
			<content:encoded><![CDATA[<p>I am by the ocean. It is a rugged place, with a small sandy beach backed by a high cliff face &#8211; much like you see in the Great Australian Bight area. I am down on the beach when the world suddenly opens up around me and I am lucid.</p>
<p>Despite the rugged surrounds, the air is still and the sea almost calm. The sun is neither too hot nor cool and the sky is a clear blue with only a few clouds in the distance &#8211; a perfect balmy day. I look up at the cliff face and spy a ledge about 60 metres up. Very much in control, I effortlessly fly up to the ledge.</p>
<p>The ledge is a clear, flat space of rock just large enough to do a sun salutation without danger. Above me, the cliff continues up another 30 metres or so. I feel the space, the air around me, the thrill of being awake in my dreamspace and realise that this is the perfect opportunity and the perfect place to fulfil my desire to meditate in a lucid dream.</p>
<p>So I sit down into my customary half lotus and stare out over the ocean. I am very much alone in this beautiful wilderness &#8211; there is nothing human in sight. I feel light and wonderful. I slowly close my eyes. The scene goes dark &#8211; my mind swirls, wavers, loses focus, loses its grip on the dream and I wake up laughing.</p>
<p>[Edit: it is possible - and wonderful - to meditate in a lucid dream but for me at least, the dream eyes must remain open.]</p>
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		<item>
		<title>Double Quotes 1.12 update</title>
		<link>http://www.gibbongames.com/2012/02/double-quotes-1-12-update/</link>
		<comments>http://www.gibbongames.com/2012/02/double-quotes-1-12-update/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 23:08:43 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=823</guid>
		<description><![CDATA[I&#8217;ve just updated Double Quotes to v1.12. Only a few additions to the inbuilt dictionary this time around: CHA CHIB NAS NON TICE TINK ZINE ZINES I&#8217;ll update the 3-letter word list page accordingly. The biggest change is that I&#8217;ve removed the in-app purchase and instead moved the app to a Tier 3 purchase, rather [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just updated Double Quotes to v1.12. Only a few additions to the inbuilt dictionary this time around:</p>
<pre>CHA CHIB NAS NON TICE TINK ZINE ZINES</pre>
<p>I&#8217;ll update the 3-letter word list page accordingly.</p>
<p>The biggest change is that I&#8217;ve removed the in-app purchase and instead moved the app to a Tier 3 purchase, rather than being a free download.</p>
<p>Why did I do that?</p>
<p>Well I think it&#8217;s obvious at this point that Double Quotes isn&#8217;t for everyone. I&#8217;d guess that only 1 in 10 of those downloading the free game were actually playing more than a few moves. Which is frustrating for the rest of us. So I decided we&#8217;d all be better off if there was some kind of filter in place to weed out the disinterested. And so that filter is now the price tag. Hopefully now anyone new who starts a game will actually want to finish it.</p>
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		<title>Getting the most out of tranceNdance music response</title>
		<link>http://www.gibbongames.com/2012/02/getting-the-most-out-of-trancendance-music-response/</link>
		<comments>http://www.gibbongames.com/2012/02/getting-the-most-out-of-trancendance-music-response/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 00:33:30 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=792</guid>
		<description><![CDATA[tranceNdance offers a fun music and audio response mode that is well worth spending time with. Because it uses the inbuilt microphone to sample sound, it is quite finicky about the conditions required to make it all happen for you. Basically you need to get the following four things right: Ambient noise levels. Play your [...]]]></description>
			<content:encoded><![CDATA[<p>tranceNdance offers a fun music and audio response mode that is well worth spending time with. Because it uses the inbuilt microphone to sample sound, it is quite finicky about the conditions required to make it all happen for you. Basically you need to get the following four things right:</p>
<ul>
<li><strong>Ambient noise levels.</strong> Play your music in an otherwise quiet space. The quieter the better.</li>
<li><strong>Music type.</strong> Some music tracks are much, much friendlier to sound spectrum analysis than others. What you are looking for is songs with plenty of &#8220;space&#8221; &#8211; quiet areas, punctuated by sudden increases in volume. Slow hand clapping in a silent room is the ideal scenario &#8211; so think a slow, clear drum beat with plenty of aural space in between. The faster the beat and the more crowded the sound spectrum, the worse the results will be. Rock music, in which all instruments plus vocals blend into a continuous haze of noise just leaves the music response algorithm baffled. For best results, look instead at</li>
</ul>
<div>
<ul>
<ul>
<li>Downtempo electronic artists with a clear beat</li>
<li>Mellow jazz / jazz-around-midnight type collections</li>
</ul>
</ul>
</div>
<ul>
<li><strong>Microphone sensitivity</strong>. Unless you are in super-quiet conditions, lower is often better. I start with the microphone at near-zero levels and slowly work my way up until the main beat of the song starts to reveal itself.</li>
</ul>
<ul>
<li><strong>Music volume</strong>. Even slow jazz can swamp the microphone and make a hash out of the sound spectrum if it&#8217;s loud enough.</li>
</ul>
<div>I&#8217;ve had my best music response sessions in a quiet room at night.</div>
<div></div>
<h6><em>Q: But I don&#8217;t like mellow music &#8211; how am I supposed to party to that?</em></h6>
<div></div>
<div>If you are looking to use tranceNdance in a party scenario &#8211; and assuming you know that no one present suffers from <a href="http://en.wikipedia.org/wiki/Photosensitive_epilepsy" target="_blank">photosensitive epilepsy</a> &#8211; then projecting the iPad2 onto a wall with a video projector and manually VJ&#8217;ing to the music is your best bet. To do this, turn the microphone sensitivity down to almost zero and use a combination of single finger taps/slides and double finger taps to pulse out the beat.</div>
<div></div>
<p>The advantage of this method is of course that you can play any music you please, as loud as you please. The disadvantage is that you need a skilled player to sit down with the iPad2 and make it all happen.</p>
<p style="text-align: center;"><em>A screenshot from the iPhone4S</em></p>
<div></div>
<p><a href="http://www.gibbongames.com/wp-content/uploads/2012/02/IMG_0074.png" rel="lightbox[TranscedenceFeb05a]" title="tranceNdance on the iPhone"><img class="aligncenter size-full wp-image-701" title="tranceNdance on the iPhone" src="http://www.gibbongames.com/wp-content/uploads/2012/02/IMG_0074.png" alt="" width="320" height="480" /></a></p>
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		<item>
		<title>Dream meditation</title>
		<link>http://www.gibbongames.com/2012/01/dream-meditation/</link>
		<comments>http://www.gibbongames.com/2012/01/dream-meditation/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 08:56:53 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=717</guid>
		<description><![CDATA[The sequence went like this. It&#8217;s around 2:30am. I&#8217;ve been awake reading a book &#8211; which I&#8217;ve just put down. Lying quietly in the dark staring at the ceiling, I start to see gently swirling blobs of plasma colours with my eyes open. I know these well. Either they mark a shift in brainwave frequency [...]]]></description>
			<content:encoded><![CDATA[<p>The sequence went like this. It&#8217;s around 2:30am. I&#8217;ve been awake reading a book &#8211; which I&#8217;ve just put down. Lying quietly in the dark staring at the ceiling, I start to see gently swirling blobs of plasma colours with my eyes open. I know these well. Either they mark a shift in brainwave frequency in the direction of dreaming, or they are a telltale sign that whatever chemical is released that relates to dream visuals &#8211; DMT? &#8211; has just manifested in the brain. They move in a slow, rhythmic liquid swirl. I close my eyes and the colours are still there. Then open them again and very, very gently continue to gaze at them.</p>
<p>Out of the colours, a scene begins to form. Completely of its own accord. It is outside. A green, open, lightly wooded area. Still a little pixellated and rather vague. As I gently interpret the scene, its focus increases. Interestingly, a tree in my right field of vision is flip-flopping &#8211; constantly inverting along its vertical axis &#8211; as though it were a bug in an OpenGL scene.</p>
<p>I (again) gently, and here&#8217;s where the meditation part comes in, focus on slowing down the axis flip &#8211; of slowing down everything in the scene. Slowing the scene, slowing the mind. Once more the reality of the images before me intensifies and the next moment I am sitting quietly in meditation before a vast lake in the wilderness. Perfect clarity. As real as your most real experience. It is night and filtered light through the thinning clouds gently warps off the lake&#8217;s still surface. It is peaceful, quiet, and sublimely beautiful. Into this stillness, my soul sense soars out into that ever-cascading bliss that marks this type of experience as &#8220;spiritual&#8221;.</p>
<p>I give myself up to the bliss and my consciousness disappears into it.</p>
<p>These experiences are precisely why I give such import to our sleeping selves. Sleeping isn&#8217;t the simply gap between waking moments. It is a mind-space that offers up a tremendous diversity of experiences and one of the few times in which we can witness our true creativity at work &#8211; unbounded and effortless.</p>
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		<item>
		<title>tranceNdance</title>
		<link>http://www.gibbongames.com/2012/01/trancendance/</link>
		<comments>http://www.gibbongames.com/2012/01/trancendance/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 06:20:02 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=710</guid>
		<description><![CDATA[Transcendence has morphed into tranceNdance. Mainly because &#8220;transcendence&#8221; is too long a name for the iPhone to display without truncation. But the name fits as well; merging trance, transcendence and dance as it does. With music responsiveness and the ability to manually control the visual output, tranceNdance definitely does have a party mode. tranceNdance isn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Transcendence has morphed into tranceNdance. Mainly because &#8220;transcendence&#8221; is too long a name for the iPhone to display without truncation. But the name fits as well; merging trance, transcendence and dance as it does. With music responsiveness and the ability to manually control the visual output, tranceNdance definitely does have a party mode.</p>
<p>tranceNdance isn&#8217;t a half-bad desktop wallpaper generator as well &#8211; whether it be for iPhone, iPad or mac (they upscale nicely). More examples:</p>
<p><a href="http://www.gibbongames.com/wp-content/uploads/2012/01/IMG_0266.PNG" rel="lightbox[TranscedenceJan25a]" title="transcendence_screenshot_small"><img class="aligncenter size-full wp-image-700" title="transcendence_screenshot_small" src="http://www.gibbongames.com/wp-content/uploads/2012/01/IMG_0266_600.png" alt="" width="600" height="450" /></a></p>
<p><a href="http://www.gibbongames.com/wp-content/uploads/2012/01/IMG_0250.PNG" rel="lightbox[TranscedenceJan25b]" title="transcendence_screenshot2_small"><img class="aligncenter size-full wp-image-701" title="transcendence_screenshot2_small" src="http://www.gibbongames.com/wp-content/uploads/2012/01/IMG_0250_600.png" alt="" width="600" height="450" /></a></p>
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		<title>Transcendence continues..</title>
		<link>http://www.gibbongames.com/2012/01/transcendence-continues/</link>
		<comments>http://www.gibbongames.com/2012/01/transcendence-continues/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 00:59:24 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=699</guid>
		<description><![CDATA[A couple of Transcendence images for you. The first has an alien feel, whilst the second is a little more floral. I&#8217;ve just added a nice &#8220;contemplate&#8221; mode for Transcendence which is low key and will be very much appreciated by open eye meditators.]]></description>
			<content:encoded><![CDATA[<p>A couple of Transcendence images for you. The first has an alien feel, whilst the second is a little more floral. I&#8217;ve just added a nice &#8220;contemplate&#8221; mode for Transcendence which is low key and will be very much appreciated by open eye meditators.</p>
<p><a href="http://www.gibbongames.com/wp-content/uploads/2012/01/alien_transcendence_big.png" rel="lightbox[TranscedenceJan7a]" title="alien_transcendence_small"><img class="aligncenter size-full wp-image-700" title="alien_transcendence_small" src="http://www.gibbongames.com/wp-content/uploads/2012/01/alien_transcendence_small.png" alt="" width="600" height="450" /></a></p>
<p><a href="http://www.gibbongames.com/wp-content/uploads/2012/01/transcendence_floral_large.png" rel="lightbox[TranscedenceJan7b]" title="transcendence_floral_small"><img class="aligncenter size-full wp-image-701" title="transcendence_floral_small" src="http://www.gibbongames.com/wp-content/uploads/2012/01/transcendence_floral_small.png" alt="" width="600" height="450" /></a></p>
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		<item>
		<title>Transcendence screenshot</title>
		<link>http://www.gibbongames.com/2012/01/transcendence-screenshot/</link>
		<comments>http://www.gibbongames.com/2012/01/transcendence-screenshot/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 06:17:02 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=692</guid>
		<description><![CDATA[One of the many aspects of my upcoming app for iPhone and iPad, Transcendence.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gibbongames.com/wp-content/uploads/2012/01/Screenshot-2012.01.02-16.56.48.png" rel="lightbox[TranscedenceJan2]" title="Transcendence screenshot."><img class="aligncenter size-full wp-image-693" title="Transcendence screenshot." src="http://www.gibbongames.com/wp-content/uploads/2012/01/TranscendenceSmall.png" alt="" width="640" height="480" /></a><br />
One of the many aspects of my upcoming app for iPhone and iPad, Transcendence.</p>
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		<item>
		<title>Portal of Light video demo</title>
		<link>http://www.gibbongames.com/2011/12/portal-of-light-video-demo/</link>
		<comments>http://www.gibbongames.com/2011/12/portal-of-light-video-demo/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 02:47:04 +0000</pubDate>
		<dc:creator>DavidDC</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.gibbongames.com/?p=621</guid>
		<description><![CDATA[A short video of a couple of display modes in Portal of Light, my app for iPhone, iPad and iPod touch. Great for gaze based meditation and gentle trip outs. music sourced from: here]]></description>
			<content:encoded><![CDATA[<div align="center"><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HuSJnKtSkag?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.youtube.com/v/HuSJnKtSkag?version=3&amp;hl=en_US&amp;rel=0&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></div>
<p>A short video of a couple of display modes in <a title="Portal of Light" href="http://www.gibbongames.com/portal-of-light/">Portal of Light</a>, my app for iPhone, iPad and iPod touch. Great for gaze based meditation and gentle trip outs.</p>
<p>music sourced from: <a title="link" dir="ltr" href="http://www.royaltyfreemusicclips.com/4-public-domain-gregorian-chants-for-download/" rel="nofollow" target="_blank">here</a></p>
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